

A slight saving grace comes from the environmental narratives and some of the ghostly memories spattered across the world, as the hints of human tragedy and overwhelming emotion resonate more strongly than all the wasted words of Tango Gameworks’s writing team ever could. Thus, the game’s directed storytelling, in general, is catastrophic. Unfortunately, the age-old video-game tendency to provide obstacles for the sake of padding is evident in The Evil Within 2, and the meandering story is held back further by stilted, clichéd dialogue. With the player numb to Sebastian’s plight, the central plotline needs a strong hook. Throughout the game, he is reactionary and his apparent inability to think for himself results in a character who rebuffs empathy. Sebastian feels like a non-entity, his personality shaped by circumstance rather than the driving force of the narrative. The core plotlines of a tormented protagonist looking to close the book on the past and uncover a mystery are well-worn, and the developers do little to freshen the ideas. Her revelations set Sebastian on a new mission to resolve the corporate conspiracy of Mobius and the company’s latest attempt to link human minds together in a simulated world where the populace can be controlled. Defeated, he seeks solace and a sense of purpose in the embrace of alcohol, and finds them when his former partner, Juli Kidman, steps back into his life to divulge life-changing truths. Worsening his woes is the death of his daughter, Lily, in a house fire and the separation from his wife. The traumatic events that transpired at Beacon Mental Hospital and the scepticism that his claims are met with have forced him out of his job. Three years on from the previous game, returning protagonist Sebastian Castellanos is a broken man. The result is a fundamentally conflicted game that reaches soaring heights, but also debilitating lows.
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Tango Gameworks’s latest offering continues to take Resident Evil 4’s action-horror as a model, while simultaneously attempting to hook into wider industry trends towards openness and freedom.

Such titles share a design philosophy of simplicity borrowed from independently-developed horror games, but The Evil Within 2 flies a different flag.
#The evil within 2 open world series#
The action-focused excesses of previous series entries was stripped away in favour of a more contained, unadulterated experience that followed genre trends begun with Alien: Isolation and the cancelled Silent Hills. With Resident Evil 7: Biohazard earlier this year, the AAA survival-horror game received a shot in the arm.
